Blades in the Darkness

Session 2

The Morvaen Merchant challenges Sidious to a duel at midnight in Nightside. Sidious accepts and Thorin agrees to act as second. The terms are, if the Merchant wins, the girl is returned to him. If Sidious wins, the Merchant will draw up documents legally transferring the slave to Sidious. He can then do as he wishes with her. The Merchant then leaves.

Bidzii returns from the North, and informs Tokala of their mother going to see Jorl the Moneylender about some fake gold coins.

Tokala tracks Akando to an abandoned house. Akando is found on the second floor, curled in a ball and rocking like a little child. The girl is found in the next room, her body split open and bled out. She looks as if something burst out of her womb.

Thorin discovers something under the ruined couch in the front room. He calls the others and they surround the couch, as the sounds of something tearing through the floorboards is heard. Some sort of tentacle attacks Thorin from under the floor. It barely misses his leg.

The men throw the couch over, revealing a large hole in the floor. They search for a basement door, and find it in the kitchen. Thorin and Soren begin to descend the rotted wooden stairs in to the basement. The stairs are too far gone and can’t bear the weight. They collapse, spilling Thorin to the flooded basement floor. Soren manages to catch on to a rafter and hangs there by one hand.

Thorin hits the floor hard and his feet slide out from under him, putting out his lantern and plunging the room in to darkness. Something can be heard moving beneath the water.

Suddenly a creature gabs Thorin by the arm, just as Soren drops to the basement floor, losing his footing and falling in to the water as well. Tokala drops through the hole in the living room floor with a lit candle he and Sidious managed to scrounge up.

Tokala’s light reveals the six armed, grub like creature holding Thorin’s arm. The light seems to drive it away, and it releases Thorin to dive under the stagnate, putrid water.

Thorin casts about, looking for the monster, when his foot finds an opening in the floor. Sidious splashes down in to the basement as well, also losing his footing. The men decide chasing the creature under water is foolhardy at best.

Everyone but Tokala leaves the basement with wet underwear.

The party splits up, each returning to their residence to rest and clean up. Tokala leads a hysterical Akando home, and Soren returns to Dockside. Sidious goes with Toklala, and Thorin returns to his room at the University.

Tokala asks his brother Bidzii to fetch a doctor for Akando and they all lay down to rest.

Thorin returns to his room to discover he’s been robbed, as the students gather in the University Square to protest against the war in Elom. A thin black rope hangs out of his 5th story window…

First Session

Sidious has liberated a slave from the clutches of a large Morvaen merchant. She fled the hostel when he slew the guard. Leaving the merchant bound and gagged, Sidious chases her off in to the night.

Tokala is roused from his home by the King’s Hounds, to come fetch his brother Akando injured in a gang fight. They’ve cut off his hair and beard, a serious affront to Y’Has honor. Confessing reluctantly that he’s had a fight with The Daggers Gang,, Akando agrees to go home with Tokala.

Just then, the fleeing girl runs in to Tokala, and he catches her. Looking around he see’s her pursuers and decides flight might be a good idea. They run northwest, up Latt Street to Corlin’s Alley. Sidious Krugg, Gordo and Dray follow, all pursued by the Merchant of Morvae and his company of Guards. Akando takes the hand of the escaped slave. He seems to think this is all a fun game.

Thorin, on his way to spend some time at the Crystal Orchid Club on Latt Street, witnesses the group running by, and see’s the Merchant begin to gesture and chant. Intrigued, he watches as a thick mist begins to flow out of the street ahead of the fleeing group. Poor Gordo runs headlong in to the growing mist and is devoured by the Mist with Mouths to the horror and shock of passersby. (GM fail, not enough scene setting and description of people around.) The girl cries out in an unknown language, except that Thorin thinks he might have heard it before…

Leaving poor Gordo to his fate, the group proceeds west down Corlin’s Alley, the Morvaens having seemed to give up pursuit.

Thorin moves off south, down a side alley to intercept the group further down.

Soren is enjoying a local stout at the Quayside Tavern, when a man runs in talking about a slave raid in the Quarter going on with bodies in the streets and escaped slaves running wild. Intrigued, Soren buys the man, Clarv a drink. (GM fail, I know it was thin Josh, thanks for going with it…)

Clarv elaborates, and the two set off to see the spectacle.

Thorin catches the group as they proceed down Sothway, Akando complaining about Tokala’s outdated traditional ways and ideals in a loud, petulant voice. Thorin asks to examine the girl, and she speaks to him, confirming that he is indeed familiar with the strange tongue she speaks. She then kneels in the street, her arms crossed above her head. Something passes between Thorin and her at this point…

Soren approaches the group and learns that this is, for a fact, the “Great Slave Raid” Clarv was telling him about. Clarv then backs away, as the group decides to go over to Tokala’s shop. (can’t remember why y’all were going there now..)

On the way, walking down Sothway, Soren detects people shadowing them, a street over. He keeps this knowledge to himself…

Turning in to Torm’s Court, they are confronted with the merchant and his company of guards, 16 in number. The merchant offers 1000 silver nobles for the return of his property, the girl. He is evasive when asked for details, saying only “She is valuable beyond your imagining.” Now, I’m not certain who made threatening moves first, but suddenly it was on!

(GM fail- This fight should have been tougher, and I need to be more conversant with the rules. Sorry y’all I’ll get better. Thanks for the backup Josh.)

At the end of it all, the merchant has Soren’s sword to his throat, and the 5 surviving guards had run away. Bodies littered the street as the whistles and horns of the King’s Hounds could be heard approaching. It was then that Akando and the girl’s absence were noted…

The merchant was frogmarched up to the “Ohanzee Pawn and Sword” shop.

Once inside he was put to the question, “Why is this girl so valuable?”

After some coercion, the merchant revealed his story.

“She was discovered in the Forsaken City of eastern Elom, on the D’Neku Plateau, above the H’Lanali River Valley. We were searching for antiquities, which I am a dealer in, not a slaver as you insist. She was locked away, in a vault. She seemed to be a statue, but on closer examination, it was revealed that she lived! We awakened her with wine… She was confused, and spoke only a language none of us could recognize, even our native guides.
I believed a was in the presence of a native speaker of the ancient S’sugada tongue!
Imagine her value in translating the ancient texts, of which so few survive….”

We’ll pick it up there next session. It was great gaming with you guys, and awesome to game with Danny. Thanks for joining us. Everyone played really well. Except for technical difficulties and my mistakes as GM, it was a great game.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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